Making it Solid

After spending quite some time experimenting with noise, I found myself beginning to force solutions to a single problem: projection. Much of my experimentation with noise had been in 2 dimensions, and while I was getting some very nice results, it was not entirely practical for generating a “realistic” 3 dimensional planet, at least not […]

Read More Making it Solid

A Return to Noise

Around the time I was moving away from continents, I began to think a bit more about noise and how I had used it in the past. In most of my procedural experiments in the past (for this and previous projects) was fairly simplistic, as it was really just there to support whatever tech I […]

Read More A Return to Noise

Building a Better Continent

Last I left off, I had set upon the journey to creating a more realistic planet. This goal sent me down a long path of experimentation that leads ultimately to where I am still at today in many ways. Along the way I let myself stray into some strange ideas, learning various techniques that may […]

Read More Building a Better Continent

Adventures in Planet Making

Since I haven’t put out anything on this site since my first tutorial (Procedural Planets 1: Something to Work With), I thought I might take a step back and document my journey thus far. It seems like a fine idea to lay out how I got started down the path I’m on now, how I […]

Read More Adventures in Planet Making